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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Frostys Virpio
KarmaFleet Goonswarm Federation
3259
|
Posted - 2017.03.27 17:48:08 -
[1] - Quote
Tara Read wrote:Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay. Aside from that loving the stats love the SMA size, the 4 turret DPS layout I would prefer an extra mid slot seeing as the Vanquisher already has the extra 8th low and a bigger increase to the raw Armor to make the Molok more of an incentive towards aquiring. So far everything else looks pretty dope. 
What if it was meant so you had to make choices? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3259
|
Posted - 2017.03.27 17:54:39 -
[2] - Quote
Tara Read wrote:Frostys Virpio wrote:Tara Read wrote:Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay. Aside from that loving the stats love the SMA size, the 4 turret DPS layout I would prefer an extra mid slot seeing as the Vanquisher already has the extra 8th low and a bigger increase to the raw Armor to make the Molok more of an incentive towards aquiring. So far everything else looks pretty dope.  What if it was meant so you had to make choices? Please explain how you "make" choices when they are limited yet CCP gives you a ship that can fit multiple variants yet not have the space to DO so. Not to mention the SMA is larger than a standard Avatar so why wouldn't the Fleet Hangar be as well when the modules it carries and uses are massive when unpackaged?
The choice is which modules you carry. You have space for X modules but you have Y fitting options. Y > X mean you have to make a choice of what you bring and what you don't. If you want to bring 12 different mods but only have space for 10, then you build a list and make decisions. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3259
|
Posted - 2017.03.27 18:02:48 -
[3] - Quote
Tara Read wrote:Frostys Virpio wrote:Tara Read wrote:Frostys Virpio wrote:Tara Read wrote:Since the Molok has the ability to fit both Doomsday's and Generators of both races those are going to be Massive in wasted m3 space for unpackaged for refitting on the fly. You are talking an extra 10000 m3 or 1/10th of the Moloks entire Fleet Hangar being used for these two modules alone for just one type of race. Let's also not forget the m3 of Capital Nos, Neuts, Capital props, various non racial Doomsday types as well as every other various refit you'll need. Instead of giving the Molok some stupid gimmicky corpse bay half the damn thing and double the Fleet Hangar so we can use the ships versatility. I shouldn't have to fandangle and jumble around a limited fleet hangar for a ship that costs 3x the amount of a regular Titan and stare at a near empty coprse bay. Aside from that loving the stats love the SMA size, the 4 turret DPS layout I would prefer an extra mid slot seeing as the Vanquisher already has the extra 8th low and a bigger increase to the raw Armor to make the Molok more of an incentive towards aquiring. So far everything else looks pretty dope.  What if it was meant so you had to make choices? Please explain how you "make" choices when they are limited yet CCP gives you a ship that can fit multiple variants yet not have the space to DO so. Not to mention the SMA is larger than a standard Avatar so why wouldn't the Fleet Hangar be as well when the modules it carries and uses are massive when unpackaged? The choice is which modules you carry. You have space for X modules but you have Y fitting options. Y > X mean you have to make a choice of what you bring and what you don't. If you want to bring 12 different mods but only have space for 10, then you build a list and make decisions. As if I already don't have a list in the Avatar I currently own.  I am telling you that with the required additional modules for the Molok to carry it will NOT have sufficient space to do so. You also need a minimum of 5000 m3 of space for swapping so in actuality the m3 size is only really 95k m3.
If your Avatar already has a list, then I don't see why you have a problem having one for this one... It's literally the same principle applied to a new ship of the same class. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3261
|
Posted - 2017.03.27 19:19:12 -
[4] - Quote
Tara Read wrote: Do you understand how Titans bounce? Does your small little brain even comprehend the logistical nightmare of combat refitting in a Faction Titan where it is probably likely any additional capitals will be either volleyed or bumped away? You also realize you STILL need the empty space to place said modules and swap into the fleet hangar. You also said you don't need both DD's???? So what if the enemy has different kinds of dreads? Would it not be beneficial to DD wait out the aggression timer, reswap to the other DD and use said resistance hole to alpha another dreadnought???? God are all of YOU this dumb when it comes to capital warfare? Of course you all are because you have zero clue what the hell you are talking about. Also it isn't entitlement its practicality and usability on the Battlefield. I suggest learning above a fifth grade reading level or hooked on phonics for you to comprehend basic fitting tactics.
The fact you have all those possibilities does not mean CCP want you to be able to carry them all at the same time. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3262
|
Posted - 2017.03.27 19:55:22 -
[5] - Quote
Tara Read wrote:
It seems to me like you fail to comprehend that BECAUSE said Titan is bonused to use CAPITAL nos nuets dd's and generators it specifically needs to be able TO CARRY AND REFIT SAID MODULES. The cost of the Titan has little relevance in regards towards the modules it is bonused to USE. If the Titan was not bonused to use 2 racial doomsdays, three additional types of dds, capital nos and neuts as well as two phenomena generators we would not be having this discussion.
It can, just not all at the same time. Which bring meaningful choices to the table about how you will kit out your 300 bill ship. DO you bring 8 Doomsday or ony 4? DO you bring 2 cap NOS or maybe 4 in case your burn out a pair? Do you Bring 2 or 4 cap neut since they also can burn out? Do you also bring a cap fit? Do you bring a max shiled tank fit in case somethign bad happen? Do you bring a max armor fit in case **** happens? DO you bring a set of guns to swap long range/short range? How much ammo do you bring?
Those are all options and you can't put a check mark beside every single one of them. It's the case for all Titans and from what we see right now, it will continue to be the case even for the pirate ones. You will still get into combat with a hand of cards, not the whole deck. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3263
|
Posted - 2017.03.27 20:06:44 -
[6] - Quote
Mr Rive wrote:From what I can tell his argument is thusly:
Why bother using a faction titan, when that faction titan can only fit the modules of one race of bonuses in its hull?
Effectively, you are saying 'here are the bonuses' but then negating that because the titan can only use one type of bonus without docking up to refit.
In essense, the extra DD bonuses are pointless.
Of course, it's still an advantage because the enemy won't know which DD you have fit until you fire it.
That being said, it does seem a bit pointless to have a ship which can only use one bonus at a time without docking. For the price, you might as well buy two titans with the same racial DD's, as you could just do the same effective thing with them.
If you carry just that, it fit int he hangar. Of course, you are not carrying just that since there are other things you carry around even in Titans without that options. The point will be to choose if you bring the extra DD, how many different ones of them and what do you sacrifice to bring them. More options will bring your harder choices to make because the extras actually cost you some of the "basics". |

Frostys Virpio
KarmaFleet Goonswarm Federation
3263
|
Posted - 2017.03.27 20:10:27 -
[7] - Quote
Tara Read wrote:Frostys Virpio wrote:Tara Read wrote:
It seems to me like you fail to comprehend that BECAUSE said Titan is bonused to use CAPITAL nos nuets dd's and generators it specifically needs to be able TO CARRY AND REFIT SAID MODULES. The cost of the Titan has little relevance in regards towards the modules it is bonused to USE. If the Titan was not bonused to use 2 racial doomsdays, three additional types of dds, capital nos and neuts as well as two phenomena generators we would not be having this discussion.
It can, just not all at the same time. Which bring meaningful choices to the table about how you will kit out your 300 bill ship. DO you bring 8 Doomsday or ony 4? DO you bring 2 cap NOS or maybe 4 in case your burn out a pair? Do you Bring 2 or 4 cap neut since they also can burn out? Do you also bring a cap fit? Do you bring a max shiled tank fit in case somethign bad happen? Do you bring a max armor fit in case **** happens? DO you bring a set of guns to swap long range/short range? How much ammo do you bring? Those are all options and you can't put a check mark beside every single one of them. It's the case for all Titans and from what we see right now, it will continue to be the case even for the pirate ones. You will still get into combat with a hand of cards, not the whole deck. Not being able to even carry the basic refits due to their size is a massive hindrance. No one is saying shield refits or Quafe like your fellow idiots praddle on about. I am saying the BASIC refits to even USE the bonuses the Titan is made for!
You are paying a hybrid tax for being able to DD in 2 different damage profile. And no, ISK is not the way that tax is paid. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3263
|
Posted - 2017.03.27 20:20:47 -
[8] - Quote
Tara Read wrote:Querns wrote:Tara Read wrote:Querns wrote:
Really, now. I think you'll be fine in a PVP scenario without all the projected ECCM and reactor control units you think you might need. You'll just have to make some choices.
The entitlement pile doesn't stop from getting taller around here.
Lol entitlement. No one is entitled to jack. Stop trying to convey functionality for entitlement just because YOU will never fly one. The ship is plenty functional, and has adequate space. Cargohold limitations exist for a reason. Its not a cargo hold its a fleet hangar. Again because the ship is functional it needs space to carry the modules that MAKE it functional.
Fleet Hangar limits also exist for a reason. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3267
|
Posted - 2017.03.28 20:54:41 -
[9] - Quote
CCP Larrikin wrote:Hi Space Friends, please check the OP, some updates have been made! Update (2017-03-28 1610)- Added local repair bonus to Dagon
- Reduced Corpse bays for all
Any comment on the hangar size debate so we can put it to rest? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3267
|
Posted - 2017.03.29 12:57:34 -
[10] - Quote
Querns wrote:CCP Larrikin wrote:Frostys Virpio wrote:Any comment on the hangar size debate so we can put it to rest? Sure, we're happy with the existing fleet hanger size. Its the same as the Vanquisher. Fair. A question to the thread as a whole; did we have this sort of, uh, "conversation" with the Serpentis capitals?
I guess it was a bit less of a problem because webs are not capital sized mods so the cut to the usual carry-on toolbox was not as drastic. |
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Frostys Virpio
KarmaFleet Goonswarm Federation
3267
|
Posted - 2017.03.29 17:01:03 -
[11] - Quote
Spc One wrote:Zesty Memes II wrote:Bronson Hughes wrote:Lelob wrote:1. Does the web bonus affect grapplers? Currently, bonuses to webs do not apply to grapplers. If they did, Vindis, and to a lesser extent Bagglehorns, would be OP AF. they would also give the ship the are grappling a negative speed Not really, max in eve is 99.9% you can't go past that and even that is impossible to achieve. Same with hardeners, you can't go past 99% resists no matter what you do.
That's mostly because of how staking of mods is handled. In the case of a grappler, a single mod could end up with a value over 130%. A range bonus would not break things but a strength probably would. I'm kind of curious if CCP at least tested it for **** and giggles. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3269
|
Posted - 2017.03.30 00:02:24 -
[12] - Quote
Cade Windstalker wrote:Spc One wrote:Not really, max in eve is 99.9% you can't go past that and even that is impossible to achieve. Same with hardeners, you can't go past 99% resists no matter what you do. Actually, funny thing, you can! The caps are soft, not hard, except in very specific and hard-coded circumstances. If they roll over (generally due to rounding) you end up with, um, 'funny' results. Like the DST that infamously managed to get over 100% resists, got shot, and took infinite damage and exploded! Presumably without a similar hard limit on web speed reductions a Vindi-bonused grappler would result in a ship very briefly going infinity miles per hour, shooting out of web range, and slowing down somewhere around the next star system over... 
That's a whole new level of "slingshot it into warp". |

Frostys Virpio
KarmaFleet Goonswarm Federation
3292
|
Posted - 2017.04.05 17:11:50 -
[13] - Quote
Panther X wrote:Reaver Glitterstim wrote:Mr Rive wrote:Sorry this is just wrong. First off, why on earth would they make triage effect the NOS bonus? No other FAX gets a NOS bonus in triage so unless they change the current bonuses, this just isn't possible. Maybe it should get a NOS bonus in triage. After all, the NOS is supposed to be its source of capacitor. If its capacitor problems as-is are as bad as you say, then CCP could give it a little role bonus: Role Bonus:150% increased capacitor gain from energy vampires while in triage mode (does not increase capacitor removed from target) That doesn't make any sense whatsoever. How do you take Y amount of energy from a target and turn it into Y times 150%? You're creating energy from nothing. 150% increased capacitor gain from energy vampires while in triage mode Fixed Triage should turn this ship into a super vampire
If it's not OK to "create energy out of nothing", I guess all cap chaining logi needs to be deleted. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3294
|
Posted - 2017.04.05 20:22:10 -
[14] - Quote
Maiden Mayaki wrote:Molok should have a custom DD that consumes corpses and power of the dd is dependent on corpses consumed
edit: also now your April fools corpse collector makes sense and should be introduced
If the custom DD is good, people will spam pod their alt to create fuel for it. If it isn't, people will flat out ignore it. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3333
|
Posted - 2017.04.24 15:45:17 -
[15] - Quote
Soldarius wrote:
Just like remote cap xfers already do on T2 logi cruisers. Free Energy is real in Eve Online.
While it is more prevalent on Logi, all ships in the game using a cap transfer generate free energy. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3413
|
Posted - 2017.06.14 16:24:47 -
[16] - Quote
Chevy Caputtos wrote:Did somebody say isk faucet? 
How many ISK were spawned in the economy by these? |
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